
This page showcases the freeware games and applications which have been written by members of Shock Therapy, namely Daniel or Matt. If the image and description interests you, simply click on the image or the supplied download link in order to grab a copy of the program.
This was Daniel's first ever piece of DirectX programming, using the 'Project Jedi' APIs for Delphi 4. It was originally a splash screen for a never completed game. Basically, it's a wall of flame, with a few added twiddly bits and some hijacked music. At one point this was turned into a wierd screensavery multimedia player thing with a clock and all sorts of gubbins; but we decided not to release that version because it was over 80 MegaBytes (and included 30 Hardcoded MP3s, can you say 'Lawsuit'?
There are some faint plans to use this as the background to a small game in the future, so the wall of fire may one day rise again. Until the point though, you can download ShockIntro here, if you so desire.
Fireworks is a free rendering program which displays, believe it or not, fireworks on your computer. Programmed by Matt in Dark basic this app can be configured to work exactly how you want it to, by setting the number of particle emitters (fireworks in the sky) and choosing whether or not you want popcorn.
Just to ruin the mystery, popcorn mode merely changes the length of time the fireworks explode for. To grab a copy, click on the image or this little link 'o mine.
Oh dear, this thing. Daniel's long running hobby game project, perfect for fans of logic puzzles and masochists alike. It started off sometime 2002, then he got distracted by a shiny piece of metal. Came back six months later and got it in a vaguely playable form, then the magpie reflex kicked in again. Same happened twice more, then he finally decided to finish it so I could put a final version on the net. This is missing a few of the first versions lamer features and also has far, far better graphics than the original (which isn't saying much).
Treasure boy is basically a poorly coded mine-sweeper game with pretensions at being something more. Try to find the treasure on the nine boards, while following the pitifully weak 'story-line'. I think there are some reasonable variations within the game, such as the killer penguins, and I'm sure it could keep little kids amused for literally minutes. Treasure boy was actually given the Editors choice and 5-star awards at FreeTrialSoft, but then it seems all software submitted there automatically gets that.
If you don't have enough brain mashing, buggy and all-around abysmal delphi-based puzzle games in your life already, feel free to download this by clicking either this little link or the image above.
Another nice looking graphical simulator by Matt, this time one designed to emulate the behaviour of a thunder storm. There are well simulated splashes, with raindrops rebounding from the ground with a pitter patter sound, along with a meaty roll of thunder and an accompanying sheet of lightning every now and again.
It's the lightning that gives the rain simulator it's key feature. If you wish you can put a group of images into the folder, which will then be displayed when the lighting hits.
If you'd like to get rained on, click here or on the image.
This was a very strange bit of G.C.S.E Maths coursework. For which Daniel got the highest possible marks.
I'm not even going to try to explain this. Suffice to say that anyone who has done Mathematics G.C.S.E coursework in the last few years will realize what this is about. The original explanation, which runs to 12 A4 pages, in the .zip file with the program, and maybe after reading that you may understand what this does. It's actually reasonably interesting, to that kind of masochist who enjoys 4D maths problems.
Download it here if you're interested, just don't pass it off as your own if you're a year eleven kid.
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